Considering that it is an alpha build, the gameplay of DYSTERRA is at a level that deserves a passing score. The fact that it actively encourages combat to create a noisy field rather than a quiet one is quite attractive, and it has the means to affect the entire map, such as an earthquake generator or a climate change device, and the construction and crafting elements are very easy and comfortable. The fact that you can normalize the game in a short time even if you make a loss or die is an attractive part that differentiates it from other games.

[View article]